![]() ![]() Houses cannot be close to Corruption/Crimson, unless there is a lot of Hallow and sunflowers nearby. This guide aims to provide a reference to several highly optimised housing solutions and explain some of the hidden mechanics behind them. Start by building 5 blocks, horizontally. This is to help you move in your houses easier, and able to talk to the NPCs. Tiki and normal torches, candles, skull lanterns, candelabra, lamp, lantern, chandelier, fireplace, chinese lantern, jack o' lantern, christmas lights, heart lantern, and star in a bottle all work. I have been playing around with NPC housing mechanics for a long time now and thought it was time I shared my knowledge with the rest of the community. Since this setup works best with a hallway underneath (like the screenshot above), you should start the hallway first. Flat surface items include: table, dresser, work bench, bathtub, bookcase, piano, alchemy table, and bewitching table. Comfort items include: chairs, beds, thrones, benches, and sofas. ![]() The Journey's End Update brought us more NPCs as well as a happiness system. They have become a bit more complicated, and it can be hard to figure out what to do with them. They are separated into two categories: flat surface and comfort. We saw a complete overhaul of NPCs with the 1.4 update of Terraria in 2020. These walls cannot be naturally occuring walls, and have to be player-made. Counting the frame, the house must have 60 blocks of space, but less than 750. They also need an entrance, which includes doors, platforms (they can be put in the walls too!), tall gate, and trap door. They need at least 1 solid block (not platform blocks) to stand on. Terraria is a huge game with enough content to keep you busy for hours on end, though if you’re just starting out, it can be a little tricky to wrap your head around. Houses in Terraria require complete walls and a ceiling. Gather the Terraria NPCs and keep them happy by following this useful guide including a handy happiness chart, house guide, biomes, and how to get all NPCs. The Angler, Goblin Tinkerer, Mechanic, Stylist, Wizard, and Tax Collector can be found in the world without an extra house, but will only move in after they have been helped. You also have to build an entrance to your new home, such as a door or a trap door. The Guide will appear with a new world, and after building a house for him, he will live in. Be sure to add a background wall Avoid leaving gaps in these where possible, so enemies can’t spawn in. This makes meeting NPCs easier and requires fewer materials, as they can all share walls and ceilings.NPCs, except for the Old Man, Traveling Merchant, and the Skeleton Merchant, need houses to live in. It’s generally best to stack houses on top of each other or place them next to each other. If it isn't, ensure to check all of the above criteria. You can also use the housing menu to check whether or not the house is valid. If you’ve managed all that, you should be able to assign an NPC to the house.
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